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Flying Shale
Roogames' conversion of Lambourne Games Speedway
Simulation
'Speedway Scene II'
The dice and chart game Speedway
Scene II recreates all the drama and excitement of the sport of Speedway on a
lap-by-lap, heat-by-heat basis. Each rider is rated to perform as he did
in a specific season (or specific tournament in the case of World Championships
etc).
Each heat comprises 5 sections, the
start and 4 laps. The start procedure is automated and can include
exclusions, brilliant and 'missed' starts, with the better starters in real-life
performing in a similar manner in the game. Decisions have to then be made
on a lap by lap basis to change lane (if there is room) to the favoured inside
lane, or to go out to the boards to try and get extra grip and drive. A
safe (reduced movement) option is also available, gambling on your opponents not
being able to pass with more aggressive tactics. Oversliding, multiple
crashes, engine failure, falls, team riding and everything else that can happen
in speedway is also possible.
Game Overview:
Building on the tried and tested game
engine of Speedway Scene II, Flying Shale gives you twice as many decisions to
make, a tough AI opponent, full match, tournament and season environments, great
flexibility to create your own tournaments, and most importantly, exciting
racing.
There is great flexibility and depth
in the seasons available to replay, and a full editing suite to enable
additional seasons to be created.
Each meeting takes place on a heat-by
heat basis. Each heat is split into half-lap turns and a variety of
options will be available to each rider - Change lane to grab the white line, or
look for extra grip in the outside lanes. Ease up to hold your position,
challenging the other riders to ride round you. Riders are rated for
starts, overtaking and overall performance. You need to make the most of
their abilities to consistently win in the game. A strong AI opponent
awaits (which in play-testing is more often than not beating the designer of the
original game). Start exclusions (tape and 2 minute), riding exclusions,
falls, engine failures, rough riding, over-sliding are all part of the program.
Commentary adds to the flavour of the heat, as well as keeping you up to date
with the current match situation. Options are available to auto-play a
heat, or complete a meeting automatically or run to a specific point in the
meeting. A heat-by-heat record is kept
for all meetings which can be viewed from several of the statistics screens.
Atmospheric sound effects add to the
tension and excitement of the action.
The 1st heat of the 1981 World final.
Click on this screen
shot to see a larger image
Dominant
Performance by Denmark in this All-Time-Great Pairs tournament
Click on this screen
shot to see a larger image
Seasons Included:
-
Every
British League (Divisions 1 and 2 in their various formats) from 1965 to 2004
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Every World Individual Final from
1949 (including recent Grand Prix formats)
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144 All-Time-Great riders.
-
European
Leagues
Poland
Extra League – 1996 – 2004
First League – 1996 – 2004
Sweden
Elitserien - 1998 – 2004
Allsvenskan - 1998 – 2004
Denmark
Danish League - 2002 – 2004
Nearly 10,000 riders and close to
200,000 pre-programmed heats. And that's before you get your hands on the
editing suite!!
Season Options:
-
3 to 22 team leagues
-
Optional rider challenge (eg Golden
Helmet)
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Home and Away (including 'double' home/away
fixtures)
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Optional bonus point for A/B fixtures
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3 to 22 team knockout cups (home and
away ties)
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Create individual Grand Prix events
with up to 16 meetings
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One off pairs, individual or team
competitions
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Series of Test Matches
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Actual rider usage can be replicated
in league programmes
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Ability to auto-play to specified
point in season
-
Control one team and let the AI
control your opponents over a season
28 Heat Formats Included:
-
9 two-team formats, including
top-scorer heats, nominated riders with teams between 6 and 8 riders
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Traditional 7 team pairs
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4 team matches
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5 team matches (3 or 4 riders)
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Test matches
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20 heat individual format
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Craven Shield 3 team format
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Premier League fours championship
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Premier League best pairs format
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Grand Prix Formats for 1995 - 2002
Heat Options:
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Customisable tactical substitution
rules
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10m start penalty or reserve
replacement
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Golden tactical substitutions
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Minimum and maximum rides
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Rider replacement (including
nominated No. 8 riders)
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Guest Riders
Statistics:
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Full rider averages split home and
away, tracking maximums
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Ability to view all rides as well as
performance analysis
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Ability to view details of every
meeting played, with heat-by-heat record and
details of incidents and substitutions.
Editing Suite:
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Create your own seasons and
competitions
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Add or amend riders - Domestic and
International
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Add or amend teams and tracks,
including track records.
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Import teams from one league to
another, riders from one team to another and create your own fantasy leagues
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Very flexible and user friendly
process which will allow the replication of most speedway competitions not
already included (eg Craven Shield, Young Shield etc).
Printing
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